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GeForce 8800 Ultra vs Radeon RX 460


Intro

The GeForce 8800 Ultra features a GPU core speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also features 128 SPUs, 64 TAUs, and 24 ROPs.

Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has set the core speed at 1090 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce 8800 Ultra 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

In theory, the Radeon RX 460 will be 8% quicker than the GeForce 8800 Ultra overall, due to its greater bandwidth. (explain)

Radeon RX 460 112000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8320 (8%)

Texel Rate

The Radeon RX 460 should be quite a bit (about 56%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 21872 (56%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 460 is superior to the GeForce 8800 Ultra, but it probably won't make a huge difference. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 2752 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 Ultra

Radeon RX 460

Specifications

Display Specifications

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Model GeForce 8800 Ultra Radeon RX 460
Manufacturer nVidia AMD
Year May 2007 August 2016
Code Name G80 Polaris 11
Memory 768 MB 4096 MB
Core Speed 612 MHz 1090 MHz
Memory Speed 2160 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 103680 MB/sec 112000 MB/sec
Texel Rate 39168 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 128 896
Texture Mapping Units 64 56
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce 8800 Ultra

Radeon RX 460

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