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GeForce 8800 Ultra vs Radeon RX 460

Intro

The GeForce 8800 Ultra has core clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon RX 460, which features GPU clock speed of 1090 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce 8800 Ultra 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

The Radeon RX 460 should in theory be just a bit faster than the GeForce 8800 Ultra overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8320 (8%)

Texel Rate

The Radeon RX 460 will be quite a bit (approximately 56%) more effective at AF than the GeForce 8800 Ultra. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 21872 (56%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 460 is a better choice, though not by far. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 2752 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 Ultra

Radeon RX 460

Specifications

Display Specifications

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Model GeForce 8800 Ultra Radeon RX 460
Manufacturer nVidia AMD
Year May 2007 August 2016
Code Name G80 Polaris 11
Memory 768 MB 4096 MB
Core Speed 612 MHz 1090 MHz
Memory Speed 2160 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 103680 MB/sec 112000 MB/sec
Texel Rate 39168 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 128 896
Texture Mapping Units 64 56
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce 8800 Ultra

Radeon RX 460

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