Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon RX 460 2GB
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare that to the Radeon RX 460 2GB, which uses a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 460 2GB should be 192% faster than the GeForce 9600 GSO 384MB overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 460 2GB is much (about 131%) more effective at texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 460 2GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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