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Radeon HD 4790 vs Radeon RX 460

Intro

The Radeon HD 4790 features a GPU core speed of 600 MHz, and the 512 MB of GDDR5 memory is set to run at 800 MHz through a 256-bit bus. It also is made up of 640(128x5) Stream Processors, 32 TAUs, and 16 ROPs.

Compare that to the Radeon RX 460, which has clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon RX 460 should perform a bit faster than the Radeon HD 4790 overall. (explain)

Radeon RX 460 112000 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 9600 (9%)

Texel Rate

The Radeon RX 460 should be quite a bit (more or less 218%) better at anisotropic filtering than the Radeon HD 4790. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 41840 (218%)

Pixel Rate

The Radeon RX 460 is much (approximately 82%) faster with regards to full screen anti-aliasing than the Radeon HD 4790, and also capable of handling higher resolutions better. (explain)

Radeon RX 460 17440 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 7840 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4790

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4790 Radeon RX 460
Manufacturer AMD AMD
Year 2009 August 2016
Code Name RV790 Polaris 11
Memory 512 MB 4096 MB
Core Speed 600 MHz 1090 MHz
Memory Speed 3200 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 102400 MB/sec 112000 MB/sec
Texel Rate 19200 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 640(128x5) 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 959 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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