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Radeon HD 4870 2GB vs Radeon RX 460

Intro

The Radeon HD 4870 2GB makes use of a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 460, which comes with core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 4870 2GB 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the Radeon HD 4870 2GB should be 3% quicker than the Radeon RX 460 overall, because of its greater bandwidth. (explain)

Radeon HD 4870 2GB 115200 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 is quite a bit (about 103%) more effective at texture filtering than the Radeon HD 4870 2GB. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 4870 2GB 30000 Mtexels/sec
Difference: 31040 (103%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 460 is the winner, and very much so. (explain)

Radeon RX 460 17440 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 5440 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 4870 2GB

Radeon RX 460

Specifications

Display Specifications

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Model Radeon HD 4870 2GB Radeon RX 460
Manufacturer AMD AMD
Year Jun 25, 2008 August 2016
Code Name RV770 XT Polaris 11
Memory 2048 MB 4096 MB
Core Speed 750 MHz 1090 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 115200 MB/sec 112000 MB/sec
Texel Rate 30000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 800(160x5) 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 956 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Radeon HD 4870 2GB

Radeon RX 460

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