Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 2GB vs Radeon RX 460

Intro

The GeForce GTX 460 2GB features a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which comes with core speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 85 Watts (113%)

Memory Bandwidth

The GeForce GTX 460 2GB should in theory perform a small bit faster than the Radeon RX 460 overall. (explain)

GeForce GTX 460 2GB 115200 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 should be much (about 61%) better at texture filtering than the GeForce GTX 460 2GB. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 23240 (61%)

Pixel Rate

The GeForce GTX 460 2GB should be much (about 24%) more effective at anti-aliasing than the Radeon RX 460, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 4160 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 2GB Radeon RX 460
Manufacturer nVidia AMD
Year July 2010 August 2016
Code Name GF104 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 675 MHz 1090 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 160 watts 75 watts
Bandwidth 115200 MB/sec 112000 MB/sec
Texel Rate 37800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]