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GeForce GTX 460 2GB vs Radeon RX 460


Intro

The GeForce GTX 460 2GB features clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon RX 460, which comes with a core clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 85 Watts (113%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 2GB is 3% faster than the Radeon RX 460 in general, due to its higher data rate. (explain)

GeForce GTX 460 2GB 115200 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 will be a lot (about 61%) faster with regards to anisotropic filtering than the GeForce GTX 460 2GB. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 23240 (61%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 460 2GB is superior to the Radeon RX 460, and very much so. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 4160 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460 2GB

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GTX 460 2GB Radeon RX 460
Manufacturer nVidia AMD
Year July 2010 August 2016
Code Name GF104 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 675 MHz 1090 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 160 watts 75 watts
Bandwidth 115200 MB/sec 112000 MB/sec
Texel Rate 37800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 460 2GB

Radeon RX 460

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