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GeForce GTX 590 vs Radeon RX 470 4GB

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 855 MHz on this particular card. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon RX 470 4GB, which features clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 will be 55% quicker than the Radeon RX 470 4GB overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 117120 (55%)

Texel Rate

The Radeon RX 470 4GB should be a lot (more or less 53%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 40832 (53%)

Pixel Rate

The GeForce GTX 590 should be much (about 97%) more effective at AA than the Radeon RX 470 4GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 28640 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF110 Polaris 10
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 926 MHz
Memory Speed 3420 MHz (x2) 6600 MHz
Power (Max TDP) 365 watts 120 watts
Bandwidth 328320 MB/sec 211200 MB/sec
Texel Rate 77696 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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