Compare any two graphics cards:
GeForce GTX 960 vs Radeon RX 460
IntroThe GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 memory works at a speed of 1750 MHz on this model. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Both cards have the exact same memory bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe GeForce GTX 960 is a bit (about 18%) faster with regards to anisotropic filtering than the Radeon RX 460. (explain)
Pixel RateThe GeForce GTX 960 should be much (more or less 107%) more effective at AA than the Radeon RX 460, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 960
Radeon RX 460
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
GeForce GTX 960
Radeon RX 460