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GeForce GTX 960 vs Radeon RX 460


Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare that to the Radeon RX 460, which comes with a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7851 points
Radeon RX 460 5600 points
Difference: 2251 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 960 will be a bit (approximately 18%) faster with regards to anisotropic filtering than the Radeon RX 460. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 11088 (18%)

Pixel Rate

The GeForce GTX 960 should be quite a bit (approximately 107%) better at anti-aliasing than the Radeon RX 460, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 18624 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 460
Manufacturer nVidia AMD
Year January 2015 August 2016
Code Name GM206 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 75 watts
Bandwidth 112000 MB/sec 112000 MB/sec
Texel Rate 72128 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1024 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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