Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 470 4GB
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM works at a speed of 1652 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.Compare all of that to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory runs at a speed of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 470 4GB should theoretically be quite a bit better than the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon RX 470 4GB is a lot (approximately 141%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 should be a bit (approximately 11%) more effective at AA than the Radeon RX 470 4GB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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