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GeForce GTX 950 vs Radeon RX 470 4GB

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM works at a speed of 1652 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory runs at a speed of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 17 (170%)

Zcash Mining Hash Rate

Radeon RX 470 4GB 270 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 115 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX 470 4GB 120 Watts
Difference: 30 Watts (33%)

Memory Bandwidth

As far as performance goes, the Radeon RX 470 4GB should theoretically be quite a bit better than the GeForce GTX 950 in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 105472 (100%)

Texel Rate

The Radeon RX 470 4GB is a lot (approximately 141%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 69376 (141%)

Pixel Rate

The GeForce GTX 950 should be a bit (approximately 11%) more effective at AA than the Radeon RX 470 4GB, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 3136 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year August 2015 August 2016
Code Name GM206 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 926 MHz
Memory Speed 6608 MHz 6600 MHz
Power (Max TDP) 90 watts 120 watts
Bandwidth 105728 MB/sec 211200 MB/sec
Texel Rate 49152 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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