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GeForce GTX 950 vs Radeon RX 470 4GB

Intro

The GeForce GTX 950 has core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 470 4GB, which comes with GPU clock speed of 926 MHz, and 4096 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 17 (170%)

Zcash Mining Hash Rate

Radeon RX 470 4GB 270 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 115 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX 470 4GB 120 Watts
Difference: 30 Watts (33%)

Memory Bandwidth

In theory, the Radeon RX 470 4GB should perform much faster than the GeForce GTX 950 overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 105472 (100%)

Texel Rate

The Radeon RX 470 4GB is much (about 141%) better at AF than the GeForce GTX 950. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 69376 (141%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 950 is the winner, though only just barely. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 3136 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year August 2015 August 2016
Code Name GM206 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 926 MHz
Memory Speed 6608 MHz 6600 MHz
Power (Max TDP) 90 watts 120 watts
Bandwidth 105728 MB/sec 211200 MB/sec
Texel Rate 49152 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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