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GeForce GTX 1080 vs Radeon RX 460

Intro

The GeForce GTX 1080 features a clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon RX 460, which features a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 460 5595 points
Difference: 16347 (292%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 1080 180 Watts
Difference: 105 Watts (140%)

Memory Bandwidth

The GeForce GTX 1080 should in theory perform much faster than the Radeon RX 460 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 215680 (193%)

Texel Rate

The GeForce GTX 1080 should be a lot (more or less 321%) more effective at anisotropic filtering than the Radeon RX 460. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 196080 (321%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 85408 (490%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 460
Manufacturer nVidia AMD
Year May 2016 August 2016
Code Name GP104-400 Polaris 11
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1090 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 75 watts
Bandwidth 327680 MB/sec 112000 MB/sec
Texel Rate 257120 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2560 896
Texture Mapping Units 160 56
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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