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GeForce 9600 GSO ASUS 512 vs Radeon HD 4550 256MB

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 memory works at a frequency of 500 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.

Compare that to the Radeon HD 4550 256MB, which comes with a clock frequency of 600 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit bus, and uses a 55 nm design. It is comprised of 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 256MB 25 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 59 Watts (236%)

Memory Bandwidth

As far as performance goes, the GeForce 9600 GSO ASUS 512 should in theory be a lot better than the Radeon HD 4550 256MB in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
Radeon HD 4550 256MB 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 will be much (approximately 450%) better at anisotropic filtering than the Radeon HD 4550 256MB. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Radeon HD 4550 256MB 4800 Mtexels/sec
Difference: 21600 (450%)

Pixel Rate

The GeForce 9600 GSO ASUS 512 will be much (more or less 175%) faster with regards to full screen anti-aliasing than the Radeon HD 4550 256MB, and capable of handling higher screen resolutions better. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Radeon HD 4550 256MB 2400 Mpixels/sec
Difference: 4200 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 4550 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO ASUS 512 Radeon HD 4550 256MB
Manufacturer nVidia AMD
Year September 2008 Sep 30, 2008
Code Name G92 RV710
Memory 512 MB 256 MB
Core Speed 550 MHz 600 MHz
Memory Speed 1000 MHz 1600 MHz
Power (Max TDP) 84 watts 25 watts
Bandwidth 16000 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 96 80(16x5)
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 55 nm
Transistors 754 million 242 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 4550 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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