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Radeon HD 3650 256MB vs Radeon HD 3650 512MB

Intro

The Radeon HD 3650 256MB has a GPU clock speed of 725 MHz, and the 256 MB of DDR2 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.

Compare those specifications to the Radeon HD 3650 512MB, which has core speeds of 725 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel rate, so in theory they should perform equally good at at AA, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3650 256MB

Amazon.com

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Radeon HD 3650 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3650 256MB Radeon HD 3650 512MB
Manufacturer AMD AMD
Year 2008 2008
Code Name RV635 PRO RV635 PRO
Memory 256 MB 512 MB
Core Speed 725 MHz 725 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 78 watts 78 watts
Bandwidth 25600 MB/sec 25600 MB/sec
Texel Rate 5800 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 2900 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 120(24x5) 120(24x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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