Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs Radeon RX 470

Intro

The GeForce GTX 260 216SP 55 nm has a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare all that to the Radeon RX 470, which comes with a core clock frequency of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 51 Watts (43%)

Memory Bandwidth

The Radeon RX 470 should theoretically perform much faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 99312 (89%)

Texel Rate

The Radeon RX 470 is a lot (about 186%) more effective at AF than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 77056 (186%)

Pixel Rate

The Radeon RX 470 will be a lot (about 84%) better at FSAA than the GeForce GTX 260 216SP 55 nm, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 13504 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Radeon RX 470
Manufacturer nVidia AMD
Year December 22, 2008 August 2016
Code Name G200b Polaris 10
Memory 896 MB 8192 MB
Core Speed 576 MHz 926 MHz
Memory Speed 1998 MHz 6600 MHz
Power (Max TDP) 171 watts 120 watts
Bandwidth 111888 MB/sec 211200 MB/sec
Texel Rate 41472 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 216 2048
Texture Mapping Units 72 128
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield