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GeForce GTX 980 Ti vs Radeon RX 470

Intro

The GeForce GTX 980 Ti comes with a GPU clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare those specs to the Radeon RX 470, which has GPU clock speed of 926 MHz, and 8192 MB of GDDR5 RAM set to run at 1650 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon RX 470 11756 points
Difference: 5364 (46%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon RX 470 289 Sol/s
Difference: 136 (47%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 4 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should in theory be quite a bit better than the Radeon RX 470 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 124800 (59%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 48%) faster with regards to AF than the Radeon RX 470. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 57472 (48%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (about 224%) better at FSAA than the Radeon RX 470, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 66368 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon RX 470
Manufacturer nVidia AMD
Year June 2015 August 2016
Code Name GM200 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 1000 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 336000 MB/sec 211200 MB/sec
Texel Rate 176000 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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