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Radeon R7 360 vs Radeon RX 470

Intro

The Radeon R7 360 has clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon RX 470, which has core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Radeon R7 360 4110 points
Difference: 7646 (186%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
Radeon R7 360 98 Sol/s
Difference: 191 (195%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Radeon R7 360 10 Mh/s
Difference: 16 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon RX 470 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The Radeon RX 470 should theoretically be quite a bit faster than the Radeon R7 360 overall. (explain)

Radeon RX 470 211200 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 107200 (103%)

Texel Rate

The Radeon RX 470 should be a lot (more or less 135%) faster with regards to texture filtering than the Radeon R7 360. (explain)

Radeon RX 470 118528 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 68128 (135%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 470 is the winner, and very much so. (explain)

Radeon RX 470 29632 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 12832 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 360

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 360 Radeon RX 470
Manufacturer AMD AMD
Year June 2015 August 2016
Code Name Tobago Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1050 MHz 926 MHz
Memory Speed 6500 MHz 6600 MHz
Power (Max TDP) 100 watts 120 watts
Bandwidth 104000 MB/sec 211200 MB/sec
Texel Rate 50400 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 48 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon R7 360

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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