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GeForce 920M vs Radeon RX 470

Intro

The GeForce 920M features a GPU core speed of 954 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 8 ROPs.

Compare those specs to the Radeon RX 470, which features a core clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce 920M 1180 points
Difference: 10576 (896%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon RX 470 is 1367% quicker than the GeForce 920M in general, because of its greater data rate. (explain)

Radeon RX 470 211200 MB/sec
GeForce 920M 14400 MB/sec
Difference: 196800 (1367%)

Texel Rate

The Radeon RX 470 should be quite a bit (approximately 288%) more effective at AF than the GeForce 920M. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 88000 (288%)

Pixel Rate

The Radeon RX 470 is much (approximately 288%) faster with regards to anti-aliasing than the GeForce 920M, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 22000 (288%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Radeon RX 470
Manufacturer nVidia AMD
Year March 12 2015 August 2016
Code Name GK208 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 954 MHz 926 MHz
Memory Speed 1800 MHz 6600 MHz
Power (Max TDP) (Unknown) watts 120 watts
Bandwidth 14400 MB/sec 211200 MB/sec
Texel Rate 30528 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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