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GeForce GTX 980 Ti vs Radeon RX 470 4GB

Intro

The GeForce GTX 980 Ti comes with clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

Compare all that to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory works at a speed of 1650 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon RX 470 4GB 270 Sol/s
Difference: 155 (57%)

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 5 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should be 59% quicker than the Radeon RX 470 4GB overall, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 124800 (59%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (about 48%) faster with regards to anisotropic filtering than the Radeon RX 470 4GB. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 57472 (48%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 Ti is superior to the Radeon RX 470 4GB, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 66368 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon RX 470 4GB
Manufacturer nVidia AMD
Year June 2015 August 2016
Code Name GM200 Polaris 10
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 336000 MB/sec 211200 MB/sec
Texel Rate 176000 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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