Compare any two graphics cards:
GeForce GTX 980 vs Radeon RX 470
IntroThe GeForce GTX 980 features a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Compare all that to the Radeon RX 470, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory runs at a frequency of 1650 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 980 will be 6% quicker than the Radeon RX 470 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 980 is much (approximately 22%) faster with regards to anisotropic filtering than the Radeon RX 470. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Radeon RX 470, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 980
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
GeForce GTX 980
Radeon RX 470