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GeForce GTX 980 vs Radeon RX 470


Intro

The GeForce GTX 980 features a core clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Compare that to the Radeon RX 470, which has core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13547 points
Radeon RX 470 11810 points
Difference: 1737 (15%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 6 (30%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 470 289 Sol/s
Difference: 119 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should theoretically be a little bit superior to the Radeon RX 470 overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The GeForce GTX 980 is quite a bit (more or less 22%) faster with regards to AF than the Radeon RX 470. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 25600 (22%)

Pixel Rate

The GeForce GTX 980 should be a lot (approximately 143%) better at FSAA than the Radeon RX 470, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 42432 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 470
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 165 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 144128 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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