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GeForce GTX 980 vs Radeon RX 470

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

Compare that to the Radeon RX 470, which uses a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 memory is set to run at a speed of 1650 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon RX 470 11756 points
Difference: 1796 (15%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 6 (30%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 470 289 Sol/s
Difference: 119 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 is 6% quicker than the Radeon RX 470 in general, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The GeForce GTX 980 will be a lot (about 22%) better at anisotropic filtering than the Radeon RX 470. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 25600 (22%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 42432 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 470
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 165 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 144128 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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