Compare any two graphics cards:
GeForce GTX 980 vs Radeon RX 470
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Compare all of that to the Radeon RX 470, which features core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 980 should theoretically perform just a bit faster than the Radeon RX 470 overall. (explain)
Texel RateThe GeForce GTX 980 will be a lot (about 22%) more effective at anisotropic filtering than the Radeon RX 470. (explain)
Pixel RateThe GeForce GTX 980 is a lot (approximately 143%) better at AA than the Radeon RX 470, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.