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GeForce GTX 1060 vs Radeon RX 470 4GB

Intro

The GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Radeon RX 470 4GB, which features core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 470 4GB 270 Sol/s
Difference: 41 (15%)

Monero Mining Hash Rate

Radeon RX 470 4GB 750 h/s
GeForce GTX 1060 430 h/s
Difference: 320 (74%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon RX 470 4GB will be 7% faster than the GeForce GTX 1060 in general, due to its greater data rate. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 14592 (7%)

Texel Rate

The GeForce GTX 1060 will be a small bit (approximately 2%) more effective at AF than the Radeon RX 470 4GB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 1952 (2%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1060 is superior to the Radeon RX 470 4GB, by far. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 42656 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year July 2016 August 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 926 MHz
Memory Speed 8000 MHz 6600 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 211200 MB/sec
Texel Rate 120480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 1060 vs Radeon RX 470 4GB”
Christian Dandan says:

I love this site. Great work.
Thank you

MikEms says:

yw, thank you for your kind words.

Theone says:

Pixel fillrate affects useage even without AA.

4K needs very high fillrates.

rx480@ 5.8 tflops struggles with a 3.8tflops.

it is because of the much higher fillrate of the 1060.

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