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Radeon R9 M385X vs Radeon RX 460

Intro

The Radeon R9 M385X uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this specific card. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon RX 460, which features GPU core speed of 1090 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 should perform a small bit faster than the Radeon R9 M385X in general. (explain)

Radeon RX 460 112000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The Radeon R9 M385X will be a bit (approximately 1%) better at AF than the Radeon RX 460. (explain)

Radeon R9 M385X 61600 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 560 (1%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 M385X is a better choice, but not by far. (explain)

Radeon R9 M385X 17600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 160 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon R9 M385X

Radeon RX 460

Specifications

Display Specifications

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Model Radeon R9 M385X Radeon RX 460
Manufacturer AMD AMD
Year 2015 August 2016
Code Name Bonaire Polaris 11
Memory 4096 MB 4096 MB
Core Speed 1100 MHz 1090 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 96000 MB/sec 112000 MB/sec
Texel Rate 61600 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 896 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Radeon R9 M385X

Radeon RX 460

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