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Radeon R9 M385X vs Radeon RX 460

Intro

The Radeon R9 M385X comes with a GPU clock speed of 1100 MHz, and the 4096 MB of GDDR5 memory runs at 1500 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon RX 460, which features GPU core speed of 1090 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon RX 460 should in theory be a small bit better than the Radeon R9 M385X in general. (explain)

Radeon RX 460 112000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The Radeon R9 M385X is just a bit (more or less 1%) faster with regards to texture filtering than the Radeon RX 460. (explain)

Radeon R9 M385X 61600 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 560 (1%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 M385X is a better choice, but not by far. (explain)

Radeon R9 M385X 17600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 160 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon R9 M385X

Radeon RX 460

Specifications

Display Specifications

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Model Radeon R9 M385X Radeon RX 460
Manufacturer AMD AMD
Year 2015 August 2016
Code Name Bonaire Polaris 11
Memory 4096 MB 4096 MB
Core Speed 1100 MHz 1090 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 96000 MB/sec 112000 MB/sec
Texel Rate 61600 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 896 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Radeon R9 M385X

Radeon RX 460

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