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Radeon R9 M385X vs Radeon RX 460


Intro

The Radeon R9 M385X comes with a GPU core clock speed of 1100 MHz, and the 4096 MB of GDDR5 memory is set to run at 1500 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 460, which has GPU core speed of 1090 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon RX 460 is 17% quicker than the Radeon R9 M385X in general, due to its higher bandwidth. (explain)

Radeon RX 460 112000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The Radeon R9 M385X is a little bit (about 1%) faster with regards to texture filtering than the Radeon RX 460. (explain)

Radeon R9 M385X 61600 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 560 (1%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 M385X is a better choice, but it probably won't make a huge difference. (explain)

Radeon R9 M385X 17600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 160 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon R9 M385X

Radeon RX 460

Specifications

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Model Radeon R9 M385X Radeon RX 460
Manufacturer AMD AMD
Year 2015 August 2016
Code Name Bonaire Polaris 11
Memory 4096 MB 4096 MB
Core Speed 1100 MHz 1090 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 96000 MB/sec 112000 MB/sec
Texel Rate 61600 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 896 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon R9 M385X

Radeon RX 460

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