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Nvidia Titan X vs Radeon R9 290

Intro

The Nvidia Titan X features a clock speed of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 384-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 Texture Address Units, and 96 ROPs.

Compare that to the Radeon R9 290, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and makes use of a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically, the Nvidia Titan X should perform a lot faster than the Radeon R9 290 overall. (explain)

Nvidia Titan X 393216 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 73216 (23%)

Texel Rate

The Nvidia Titan X is a lot (approximately 148%) better at texture filtering than the Radeon R9 290. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 189408 (148%)

Pixel Rate

The Nvidia Titan X is quite a bit (about 166%) better at anti-aliasing than the Radeon R9 290, and will be capable of handling higher screen resolutions while still performing well. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 84832 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Nvidia Titan X

Amazon.com

Radeon R9 290

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan X Radeon R9 290
Manufacturer nVidia AMD
Year August 2016 November 2013
Code Name GP102-400 Hawaii PRO
Memory 12288 MB 4096 MB
Core Speed 1417 MHz 800 MHz
Memory Speed 10008 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 393216 MB/sec 320000 MB/sec
Texel Rate 317408 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 3584 2560
Texture Mapping Units 224 160
Render Output Units 96 64
Bus Type GDDR5X GDDR5
Bus Width 384-bit 512-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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