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Nvidia Titan X vs Radeon R9 290

Intro

The Nvidia Titan X uses a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this specific card. It features 3584 SPUs as well as 224 Texture Address Units and 96 Rasterization Operator Units.

Compare all of that to the Radeon R9 290, which comes with GPU clock speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Nvidia Titan X, in theory, should be much faster than the Radeon R9 290 overall. (explain)

Nvidia Titan X 491520 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 171520 (54%)

Texel Rate

The Nvidia Titan X will be a lot (more or less 148%) more effective at anisotropic filtering than the Radeon R9 290. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 189408 (148%)

Pixel Rate

The Nvidia Titan X is a lot (about 166%) faster with regards to anti-aliasing than the Radeon R9 290, and will be capable of handling higher resolutions more effectively. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 84832 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Nvidia Titan X

Radeon R9 290

Specifications

Display Specifications

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Model Nvidia Titan X Radeon R9 290
Manufacturer nVidia AMD
Year August 2016 November 2013
Code Name GP102-400 Hawaii PRO
Memory 12288 MB 4096 MB
Core Speed 1417 MHz 800 MHz
Memory Speed 10008 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 491520 MB/sec 320000 MB/sec
Texel Rate 317408 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 3584 2560
Texture Mapping Units 224 160
Render Output Units 96 64
Bus Type GDDR5X GDDR5
Bus Width 384-bit 512-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Nvidia Titan X

Radeon R9 290

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