Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX Titan X vs Nvidia Titan X

Intro

The GeForce GTX Titan X has a GPU core clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 TAUs, and 96 ROPs.

Compare those specs to the Nvidia Titan X, which has clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X memory. It features 3584 SPUs as well as 224 Texture Address Units and 96 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Nvidia Titan X should in theory perform quite a bit faster than the GeForce GTX Titan X overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X is a lot (about 65%) faster with regards to anisotropic filtering than the GeForce GTX Titan X. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 125408 (65%)

Pixel Rate

If running with high levels of AA is important to you, then the Nvidia Titan X is the winner, and very much so. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 40032 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX Titan X

Nvidia Titan X

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan X Nvidia Titan X
Manufacturer nVidia nVidia
Year March 2015 August 2016
Code Name GM200 GP102-400
Memory 12288 MB 12288 MB
Core Speed 1000 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 192000 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX Titan X

Nvidia Titan X

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]