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GeForce GTX 1060 3GB vs GeForce GTX 950M

Intro

The GeForce GTX 1060 3GB has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.

Compare those specifications to the GeForce GTX 950M, which features clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 950M 3330 points
Difference: 8855 (266%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 514% quicker than the GeForce GTX 950M in general, due to its higher bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 164608 (514%)

Texel Rate

The GeForce GTX 1060 3GB should be much (more or less 197%) more effective at AF than the GeForce GTX 950M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 71872 (197%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (approximately 394%) faster with regards to full screen anti-aliasing than the GeForce GTX 950M, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 57664 (394%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 950M
Manufacturer nVidia nVidia
Year August 2016 March 12 2015
Code Name GP106-300 GM107
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 914 MHz
Memory Speed 8000 MHz 2000 MHz
Power (Max TDP) 120 watts 55 watts
Bandwidth 196608 MB/sec 32000 MB/sec
Texel Rate 108432 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1152 640
Texture Mapping Units 72 40
Render Output Units 48 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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