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GeForce GTX 1060 vs GeForce GTX 470

Intro

The GeForce GTX 1060 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

Compare all that to the GeForce GTX 470, which comes with a clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 470 2937 points
Difference: 9422 (321%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce GTX 1060, in theory, should be a lot faster than the GeForce GTX 470 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 62688 (47%)

Texel Rate

The GeForce GTX 1060 should be much (more or less 254%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 86488 (254%)

Pixel Rate

The GeForce GTX 1060 will be much (more or less 198%) better at full screen anti-aliasing than the GeForce GTX 470, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 48008 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 470
Manufacturer nVidia nVidia
Year July 2016 March 2010
Code Name GP106-400 GF100
Memory 6144 MB 1280 MB
Core Speed 1506 MHz 607 MHz
Memory Speed 8000 MHz 3348 MHz
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 133920 MB/sec
Texel Rate 120480 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 1280 448
Texture Mapping Units 80 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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