Compare any two graphics cards:
GeForce GTX 1060 vs GeForce GTX 480
IntroThe GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this particular card. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.Compare those specs to the GeForce GTX 480, which has a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 should theoretically be a small bit faster than the GeForce GTX 480 in general. (explain)
Texel RateThe GeForce GTX 1060 is a lot (about 187%) better at texture filtering than the GeForce GTX 480. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1060 is superior to the GeForce GTX 480, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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