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GeForce GTX 1060 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit memory bus, and uses a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this model. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 550 Ti 1897 points
Difference: 10462 (552%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 1060 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should in theory be a lot better than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 98112 (100%)

Texel Rate

The GeForce GTX 1060 is a lot (more or less 318%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 91680 (318%)

Pixel Rate

The GeForce GTX 1060 will be quite a bit (approximately 235%) better at AA than the GeForce GTX 550 Ti, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 50688 (235%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year July 2016 March 2011
Code Name GP106-400 GF116
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 900 MHz
Memory Speed 8000 MHz 4104 MHz
Power (Max TDP) 120 watts 116 watts
Bandwidth 196608 MB/sec 98496 MB/sec
Texel Rate 120480 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 1280 192
Texture Mapping Units 80 32
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 1170 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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