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GeForce GTX 1060 vs GeForce GTX 590

Intro

The GeForce GTX 1060 has a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a speed of 855 MHz on this particular model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 590 6680 points
Difference: 5679 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be much superior to the GeForce GTX 1060 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 131712 (67%)

Texel Rate

The GeForce GTX 1060 should be a lot (more or less 55%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 42784 (55%)

Pixel Rate

The GeForce GTX 1060 should be quite a bit (about 24%) more effective at AA than the GeForce GTX 590, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 14016 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2016 March 2011
Code Name GP106-400 GF110
Memory 6144 MB 1536 MB (x2)
Core Speed 1506 MHz 607 MHz (x2)
Memory Speed 8000 MHz 3420 MHz (x2)
Power (Max TDP) 120 watts 365 watts
Bandwidth 196608 MB/sec 328320 MB/sec
Texel Rate 120480 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1280 512 (x2)
Texture Mapping Units 80 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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