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GeForce GTX 1060 vs Radeon HD 6990

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 6990, which makes use of a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this specific model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon HD 6990 5820 points
Difference: 6539 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 6990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 is 63% faster than the GeForce GTX 1060 in general, because of its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 123392 (63%)

Texel Rate

The Radeon HD 6990 is a lot (about 32%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 38880 (32%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 is the winner, and very much so. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 19168 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 6990
Manufacturer nVidia AMD
Year July 2016 March 2011
Code Name GP106-400 Antilles
Memory 6144 MB 2048 MB (x2)
Core Speed 1506 MHz 830 MHz (x2)
Memory Speed 8000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 196608 MB/sec 320000 MB/sec
Texel Rate 120480 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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