Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 6790
IntroThe GeForce GTX 1060 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon HD 6790, which comes with clock speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1060 should theoretically be quite a bit better than the Radeon HD 6790 overall. (explain)
Texel RateThe GeForce GTX 1060 will be quite a bit (more or less 259%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1060 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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