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GeForce GTX 1060 vs GeForce GTX 560

Intro

The GeForce GTX 1060 comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 560, which comes with a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 560 3030 points
Difference: 9329 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 560 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

The GeForce GTX 1060 should in theory perform a lot faster than the GeForce GTX 560 in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 68480 (53%)

Texel Rate

The GeForce GTX 1060 should be quite a bit (about 166%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 75120 (166%)

Pixel Rate

The GeForce GTX 1060 is much (more or less 179%) better at FSAA than the GeForce GTX 560, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 46368 (179%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 560
Manufacturer nVidia nVidia
Year July 2016 May 2011
Code Name GP106-400 GF114
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 810 MHz
Memory Speed 8000 MHz 4004 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 128128 MB/sec
Texel Rate 120480 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 1280 336
Texture Mapping Units 80 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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