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GeForce GTX 1060 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1060 comes with a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 560 Ti 448, which has GPU clock speed of 732 MHz, and 1280 MB of GDDR5 RAM set to run at 900 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 Texture Address Units, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 560 Ti 448 4200 points
Difference: 8159 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 should be quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 will be quite a bit (more or less 194%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 79488 (194%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 is the winner, and very much so. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year July 2016 December 2011
Code Name GP106-400 GF110
Memory 6144 MB 1280 MB
Core Speed 1506 MHz 732 MHz
Memory Speed 8000 MHz 3600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 120480 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1280 448
Texture Mapping Units 80 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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