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GeForce GTX 1060 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1060 has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this model. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 660 Ti 6013 points
Difference: 6346 (106%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 should perform quite a bit faster than the GeForce GTX 660 Ti overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 should be a small bit (about 18%) faster with regards to AF than the GeForce GTX 660 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 18000 (18%)

Pixel Rate

The GeForce GTX 1060 is a lot (approximately 229%) faster with regards to full screen anti-aliasing than the GeForce GTX 660 Ti, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 50328 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2016 August 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 120480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 1280 1344
Texture Mapping Units 80 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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