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GeForce GTX 1060 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1060 has clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which has clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 650 Ti 3434 points
Difference: 8925 (260%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 1060 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should perform quite a bit faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 110208 (128%)

Texel Rate

The GeForce GTX 1060 is quite a bit (about 103%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 61088 (103%)

Pixel Rate

The GeForce GTX 1060 should be much (more or less 387%) faster with regards to AA than the GeForce GTX 650 Ti, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 57440 (387%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year July 2016 October 2012
Code Name GP106-400 GK106
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 928 MHz
Memory Speed 8000 MHz 5400 MHz
Power (Max TDP) 120 watts 110 watts
Bandwidth 196608 MB/sec 86400 MB/sec
Texel Rate 120480 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 64
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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