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GeForce GTX 1060 vs Radeon R7 260X

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular card. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 216 (227%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R7 260X 4381 points
Difference: 7978 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 1060 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be 89% faster than the Radeon R7 260X overall, due to its higher data rate. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 should be much (more or less 96%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 58880 (96%)

Pixel Rate

The GeForce GTX 1060 should be much (about 311%) better at anti-aliasing than the Radeon R7 260X, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 54688 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R7 260X
Manufacturer nVidia AMD
Year July 2016 October 2013
Code Name GP106-400 Bonaire XTX
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1100 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 120480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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