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GeForce GTX 1060 vs GeForce GTX 950M

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this particular card. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 950M 3330 points
Difference: 9029 (271%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1060 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be much faster than the GeForce GTX 950M in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 164608 (514%)

Texel Rate

The GeForce GTX 1060 is a lot (about 230%) faster with regards to anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 83920 (230%)

Pixel Rate

The GeForce GTX 1060 will be a lot (about 394%) faster with regards to anti-aliasing than the GeForce GTX 950M, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 57664 (394%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 950M
Manufacturer nVidia nVidia
Year July 2016 March 12 2015
Code Name GP106-400 GM107
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 914 MHz
Memory Speed 8000 MHz 2000 MHz
Power (Max TDP) 120 watts 55 watts
Bandwidth 196608 MB/sec 32000 MB/sec
Texel Rate 120480 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1280 640
Texture Mapping Units 80 40
Render Output Units 48 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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