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GeForce GTX 1060 vs GeForce GTX 960M

Intro

The GeForce GTX 1060 comes with a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 960M, which has a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 960M 4350 points
Difference: 8009 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 1060 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be much faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 132608 (207%)

Texel Rate

The GeForce GTX 1060 will be much (approximately 175%) more effective at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 76640 (175%)

Pixel Rate

The GeForce GTX 1060 should be a lot (more or less 312%) more effective at full screen anti-aliasing than the GeForce GTX 960M, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 54752 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 960M
Manufacturer nVidia nVidia
Year July 2016 March 12 2015
Code Name GP106-400 GM107
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1096 MHz
Memory Speed 8000 MHz 4000 MHz
Power (Max TDP) 120 watts 65 watts
Bandwidth 196608 MB/sec 64000 MB/sec
Texel Rate 120480 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1280 640
Texture Mapping Units 80 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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