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GeForce GTX 1060 vs Radeon RX 480

Intro

The GeForce GTX 1060 features core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare all that to the Radeon RX 480, which has a core clock speed of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 480 280 Sol/s
Difference: 31 (11%)

Monero Mining Hash Rate

Radeon RX 480 800 h/s
GeForce GTX 1060 430 h/s
Difference: 370 (86%)

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 1060 12359 points
Difference: 990 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 480 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should be 33% faster than the GeForce GTX 1060 in general, because of its greater bandwidth. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 65536 (33%)

Texel Rate

The Radeon RX 480 is much (approximately 34%) better at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 40800 (34%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 is superior to the Radeon RX 480, and very much so. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Radeon RX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 480
Manufacturer nVidia AMD
Year July 2016 June 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 262144 MB/sec
Texel Rate 120480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Radeon RX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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