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GeForce GTX 1060 vs Radeon RX 480

Intro

The GeForce GTX 1060 features core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare all that to the Radeon RX 480, which has a core clock frequency of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 480 280 Sol/s
Difference: 31 (11%)

Monero Mining Hash Rate

Radeon RX 480 800 h/s
GeForce GTX 1060 430 h/s
Difference: 370 (86%)

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 1060 12359 points
Difference: 990 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 480 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

The Radeon RX 480 should in theory perform much faster than the GeForce GTX 1060 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 65536 (33%)

Texel Rate

The Radeon RX 480 is much (approximately 34%) better at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 40800 (34%)

Pixel Rate

The GeForce GTX 1060 will be a lot (more or less 102%) more effective at anti-aliasing than the Radeon RX 480, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Radeon RX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 480
Manufacturer nVidia AMD
Year July 2016 June 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 262144 MB/sec
Texel Rate 120480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Radeon RX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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