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GeForce GTX 1060 vs Radeon RX 480 4GB

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific model. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon RX 480 4GB, which has GPU core speed of 1120 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 4GB should theoretically be a bit superior to the GeForce GTX 1060 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (more or less 34%) better at texture filtering than the GeForce GTX 1060. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 40800 (34%)

Pixel Rate

The GeForce GTX 1060 is a lot (approximately 102%) more effective at AA than the Radeon RX 480 4GB, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060

Radeon RX 480 4GB

Specifications

Display Specifications

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Model GeForce GTX 1060 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year July 2016 June 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 120480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1060

Radeon RX 480 4GB

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