Compare any two graphics cards:
GeForce GTX 1060 vs Radeon RX 480 4GB
IntroThe GeForce GTX 1060 features a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 48 ROPs.
Compare all of that to the Radeon RX 480 4GB, which has a clock speed of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon RX 480 4GB is 17% faster than the GeForce GTX 1060 in general, because of its greater data rate. (explain)
Texel RateThe Radeon RX 480 4GB should be quite a bit (more or less 34%) faster with regards to anisotropic filtering than the GeForce GTX 1060. (explain)
Pixel RateThe GeForce GTX 1060 is a lot (about 102%) more effective at anti-aliasing than the Radeon RX 480 4GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.