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Radeon R7 260X vs Radeon RX 480 4GB

Intro

The Radeon R7 260X has a GPU clock speed of 1100 MHz, and the 2048 MB of GDDR5 memory is set to run at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 480 4GB, which features a GPU core clock speed of 1120 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 11 (79%)

Zcash Mining Hash Rate

Radeon RX 480 4GB 267 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 172 (181%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 480 4GB 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

The Radeon RX 480 4GB should in theory be much faster than the Radeon R7 260X in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 125376 (121%)

Texel Rate

The Radeon RX 480 4GB will be quite a bit (about 162%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 99680 (162%)

Pixel Rate

The Radeon RX 480 4GB should be much (more or less 104%) better at AA than the Radeon R7 260X, and also able to handle higher resolutions while still performing well. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18240 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 480 4GB
Manufacturer AMD AMD
Year October 2013 June 2016
Code Name Bonaire XTX Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 1120 MHz
Memory Speed 6500 MHz 7000 MHz
Power (Max TDP) 115 watts 150 watts
Bandwidth 104000 MB/sec 229376 MB/sec
Texel Rate 61600 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 896 2304
Texture Mapping Units 56 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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