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Geforce GTX 770 vs Radeon RX 480

Intro

The Geforce GTX 770 has clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 480, which comes with a core clock speed of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Geforce GTX 770 7854 points
Difference: 5495 (70%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 13 (93%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 210 (300%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 770 230 Watts
Difference: 80 Watts (53%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should be a bit faster than the Geforce GTX 770 overall. (explain)

Radeon RX 480 262144 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 37760 (17%)

Texel Rate

The Radeon RX 480 will be just a bit (more or less 20%) more effective at texture filtering than the Geforce GTX 770. (explain)

Radeon RX 480 161280 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 27392 (20%)

Pixel Rate

The Radeon RX 480 should be a small bit (approximately 7%) better at full screen anti-aliasing than the Geforce GTX 770, and will be capable of handling higher resolutions more effectively. (explain)

Radeon RX 480 35840 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 2368 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon RX 480
Manufacturer nVidia AMD
Year May 2013 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 1120 MHz
Memory Speed 7012 MHz 8000 MHz
Power (Max TDP) 230 watts 150 watts
Bandwidth 224384 MB/sec 262144 MB/sec
Texel Rate 133888 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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