Compare any two graphics cards:
GeForce GTX 1070 vs Radeon HD 3870 X2 512MB
IntroThe GeForce GTX 1070 comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit memory bus, and uses a 16 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 64 ROPs.Compare that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory works at a speed of 900 MHz on this model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 1070 should theoretically be much superior to the Radeon HD 3870 X2 512MB overall. (explain)
Texel RateThe GeForce GTX 1070 should be quite a bit (more or less 585%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)
Pixel RateThe GeForce GTX 1070 is much (more or less 265%) faster with regards to FSAA than the Radeon HD 3870 X2 512MB, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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