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GeForce GTX 1070 vs GeForce GTX 650

Intro

The GeForce GTX 1070 features core speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 1920 SPUs along with 120 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the GeForce GTX 650, which comes with core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 650 2263 points
Difference: 15911 (703%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1070 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

Theoretically, the GeForce GTX 1070 should be much faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 182144 (228%)

Texel Rate

The GeForce GTX 1070 is quite a bit (more or less 434%) better at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 146864 (434%)

Pixel Rate

The GeForce GTX 1070 will be quite a bit (approximately 469%) more effective at FSAA than the GeForce GTX 650, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 79456 (469%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 650
Manufacturer nVidia nVidia
Year June 2016 September 2012
Code Name GP104-200 GK107
Memory 8192 MB 1024 MB
Core Speed 1506 MHz 1058 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 150 watts 64 watts
Bandwidth 262144 MB/sec 80000 MB/sec
Texel Rate 180720 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 1920 384
Texture Mapping Units 120 32
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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