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GeForce GTX 1080 vs GeForce GTX 980

Intro

The GeForce GTX 1080 comes with a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X RAM is set to run at 1251 MHz through a 256-bit bus. It also is comprised of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.

Compare that to the GeForce GTX 980, which features core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 980 13552 points
Difference: 8390 (62%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 145 (36%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 1080 180 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be a lot superior to the GeForce GTX 980 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 103680 (46%)

Texel Rate

The GeForce GTX 1080 is quite a bit (more or less 78%) better at anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 112992 (78%)

Pixel Rate

The GeForce GTX 1080 should be a lot (approximately 43%) more effective at full screen anti-aliasing than the GeForce GTX 980, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 30784 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 980
Manufacturer nVidia nVidia
Year May 2016 September 2014
Code Name GP104-400 GM204-400
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1126 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 165 watts
Bandwidth 327680 MB/sec 224000 MB/sec
Texel Rate 257120 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 2560 2048
Texture Mapping Units 160 128
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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