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GeForce 930M vs GeForce GTX 1080

Intro

The GeForce 930M comes with a clock frequency of 928 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare that to the GeForce GTX 1080, which makes use of a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5X RAM works at a speed of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce 930M 1490 points
Difference: 20452 (1373%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be much faster than the GeForce 930M overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce 930M 14400 MB/sec
Difference: 313280 (2176%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (more or less 1054%) better at anisotropic filtering than the GeForce 930M. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 234848 (1054%)

Pixel Rate

The GeForce GTX 1080 is much (more or less 1285%) better at full screen anti-aliasing than the GeForce 930M, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 95424 (1285%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 1080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 1080
Manufacturer nVidia nVidia
Year March 12 2015 May 2016
Code Name GM108 GP104-400
Memory 2048 MB 8192 MB
Core Speed 928 MHz 1607 MHz
Memory Speed 1800 MHz 10008 MHz
Power (Max TDP) (Unknown) watts 180 watts
Bandwidth 14400 MB/sec 327680 MB/sec
Texel Rate 22272 Mtexels/sec 257120 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 24 160
Render Output Units 8 64
Bus Type DDR3 GDDR5X
Bus Width 64-bit 256-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 7200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 1080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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