Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 4730
IntroThe GeForce 9800 GTX has core clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 4730, which comes with GPU clock speed of 700 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce 9800 GTX should in theory be much better than the Radeon HD 4730 in general. (explain)
Texel RateThe GeForce 9800 GTX should be much (approximately 93%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9800 GTX is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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