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GeForce 9800 GTX vs Radeon HD 4730

Intro

The GeForce 9800 GTX has core clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4730, which comes with GPU clock speed of 700 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the GeForce 9800 GTX should in theory be much better than the Radeon HD 4730 in general. (explain)

GeForce 9800 GTX 70400 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX should be much (approximately 93%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 20800 (93%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9800 GTX is the winner, and very much so. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 5200 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GTX

Amazon.com

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Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX Radeon HD 4730
Manufacturer nVidia AMD
Year April 2008 Jun 8, 2009
Code Name G92 RV770/CE
Memory 512 MB 512 MB
Core Speed 675 MHz 700 MHz
Memory Speed 2200 MHz 3600 MHz
Power (Max TDP) 140 watts 140 watts
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 43200 Mtexels/sec 22400 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 5600 Mpixels/sec
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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