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GeForce GTX 980 vs Radeon R9 285

Intro

The GeForce GTX 980 comes with a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the Radeon R9 285, which has GPU core speed of 918 MHz, and 2048 MB of GDDR5 RAM set to run at 1375 MHz through a 256-bit bus. It also features 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 285 8500 points
Difference: 5052 (59%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R9 285 18 Mh/s
Difference: 2 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 285 190 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 should perform quite a bit faster than the Radeon R9 285 overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 48000 (27%)

Texel Rate

The GeForce GTX 980 is quite a bit (more or less 40%) better at AF than the Radeon R9 285. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 41312 (40%)

Pixel Rate

The GeForce GTX 980 should be a lot (more or less 145%) better at full screen anti-aliasing than the Radeon R9 285, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 42688 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 285

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 285
Manufacturer nVidia AMD
Year September 2014 September 2014
Code Name GM204-400 Tonga PRO
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 918 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 165 watts 190 watts
Bandwidth 224000 MB/sec 176000 MB/sec
Texel Rate 144128 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 2048 1792
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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