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Geforce GTX 670 vs Radeon R9 Nano

Intro

The Geforce GTX 670 comes with a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 Nano, which features a core clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also makes use of a 4096-bit memory bus, and uses a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
Geforce GTX 670 7351 points
Difference: 7567 (103%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 17 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 Nano 175 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The Radeon R9 Nano should theoretically perform a lot faster than the Geforce GTX 670 in general. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 320000 (167%)

Texel Rate

The Radeon R9 Nano should be quite a bit (approximately 150%) more effective at texture filtering than the Geforce GTX 670. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 153520 (150%)

Pixel Rate

The Radeon R9 Nano is a lot (about 119%) better at full screen anti-aliasing than the Geforce GTX 670, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 34720 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 Nano
Manufacturer nVidia AMD
Year May 2012 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 500 MHz
Power (Max TDP) 170 watts 175 watts
Bandwidth 192000 MB/sec 512000 MB/sec
Texel Rate 102480 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1344 4096
Texture Mapping Units 112 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 256-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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