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Geforce GTX 690 vs Radeon R9 Nano

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare that to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM memory works at a frequency of 500 MHz on this particular model. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
Geforce GTX 690 13111 points
Difference: 1807 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Geforce GTX 690 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

As far as performance goes, the Radeon R9 Nano should in theory be much better than the Geforce GTX 690 in general. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 127488 (33%)

Texel Rate

The Radeon R9 Nano should be a bit (more or less 9%) more effective at texture filtering than the Geforce GTX 690. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 21760 (9%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 Nano is superior to the Geforce GTX 690, not by a very large margin though. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 5440 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 Nano
Manufacturer nVidia AMD
Year April 2012 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 500 MHz
Power (Max TDP) 300 watts 175 watts
Bandwidth 384512 MB/sec 512000 MB/sec
Texel Rate 234240 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1536 (x2) 4096
Texture Mapping Units 128 (x2) 256
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM
Bus Width 256-bit (x2) 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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