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Geforce GTX 690 vs Radeon R9 Nano

Intro

The Geforce GTX 690 features core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 Nano, which comes with clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
Geforce GTX 690 13111 points
Difference: 1807 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Geforce GTX 690 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

The Radeon R9 Nano, in theory, should perform much faster than the Geforce GTX 690 overall. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 127488 (33%)

Texel Rate

The Radeon R9 Nano should be a little bit (approximately 9%) better at anisotropic filtering than the Geforce GTX 690. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 21760 (9%)

Pixel Rate

The Radeon R9 Nano is just a bit (more or less 9%) better at full screen anti-aliasing than the Geforce GTX 690, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 5440 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 Nano
Manufacturer nVidia AMD
Year April 2012 September 2015
Code Name GK104 Fiji XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 500 MHz
Power (Max TDP) 300 watts 175 watts
Bandwidth 384512 MB/sec 512000 MB/sec
Texel Rate 234240 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 1536 (x2) 4096
Texture Mapping Units 128 (x2) 256
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM
Bus Width 256-bit (x2) 4096-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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