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GeForce GT 640 DDR3 vs Radeon R9 Nano

Intro

The GeForce GT 640 DDR3 features core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM memory works at a speed of 500 MHz on this specific card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GT 640 DDR3 1560 points
Difference: 13358 (856%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 Nano 175 Watts
Difference: 110 Watts (169%)

Memory Bandwidth

Performance-wise, the Radeon R9 Nano should theoretically be quite a bit superior to the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 454976 (798%)

Texel Rate

The Radeon R9 Nano should be much (about 789%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 227200 (789%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 Nano is a better choice, and very much so. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 49600 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 Nano
Manufacturer nVidia AMD
Year June 2012 September 2015
Code Name GK107 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 500 MHz
Power (Max TDP) 65 watts 175 watts
Bandwidth 57024 MB/sec 512000 MB/sec
Texel Rate 28800 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 384 4096
Texture Mapping Units 32 256
Render Output Units 16 64
Bus Type DDR3 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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