Compare any two graphics cards:
Radeon HD 5850 vs Radeon R9 M375
IntroThe Radeon HD 5850 comes with a core clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.Compare those specs to the Radeon R9 M375, which features GPU core speed of 1015 MHz, and 4096 MB of DDR3 memory set to run at 1100 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 5850 should in theory perform quite a bit faster than the Radeon R9 M375 overall. (explain)
Texel RateThe Radeon HD 5850 is much (approximately 29%) better at texture filtering than the Radeon R9 M375. (explain)
Pixel RateThe Radeon HD 5850 should be quite a bit (more or less 43%) better at anti-aliasing than the Radeon R9 M375, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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